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	Comments on: 5 UX tips for Rich user experience in your Mobile App	</title>
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	<link>https://www.macronimous.com/blog/5-ux-tips-for-rich-user-experience-in-your-mobile-app/</link>
	<description>Web design, web programming, Mobile apps, Opensource , SEO etc</description>
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		<title>
		By: Benny		</title>
		<link>https://www.macronimous.com/blog/5-ux-tips-for-rich-user-experience-in-your-mobile-app/#comment-47496</link>

		<dc:creator><![CDATA[Benny]]></dc:creator>
		<pubDate>Wed, 03 Feb 2016 04:03:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.macronimous.com/blog/?p=1051#comment-47496</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.macronimous.com/blog/5-ux-tips-for-rich-user-experience-in-your-mobile-app/#comment-47450&quot;&gt;elasticode&lt;/a&gt;.

Apps that doesn&#039;t have rich UX will vanish very soon. It is good to fix a UX strategy while designing UI and wherever it is possible to stick to 3 taps, that would be great. You are right, at occasions, we cannot loose the apps flow to go out of common sense by sticking with a hard and fast 3 tap rule.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.macronimous.com/blog/5-ux-tips-for-rich-user-experience-in-your-mobile-app/#comment-47450">elasticode</a>.</p>
<p>Apps that doesn&#8217;t have rich UX will vanish very soon. It is good to fix a UX strategy while designing UI and wherever it is possible to stick to 3 taps, that would be great. You are right, at occasions, we cannot loose the apps flow to go out of common sense by sticking with a hard and fast 3 tap rule.</p>
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		<title>
		By: elasticode		</title>
		<link>https://www.macronimous.com/blog/5-ux-tips-for-rich-user-experience-in-your-mobile-app/#comment-47450</link>

		<dc:creator><![CDATA[elasticode]]></dc:creator>
		<pubDate>Sun, 27 Sep 2015 06:00:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.macronimous.com/blog/?p=1051#comment-47450</guid>

					<description><![CDATA[Great post. 
The &quot;3 taps or less&quot; point is something we don&#039;t hear discussed enough.. Indeed, the less steps a user has to make in order to complete the goal, the better. 
(We deal a lot with the issue of New User Onboarding, and the idea behind the &quot;3 taps&quot; rules comes up also when discussing the optimal number of slides an app should use in its intro/onboarding tutorial - 3 would be ideal, but sometimes that&#039;s not enough in order to explain the app&#039;s core benefits &#038; features, but we definitely recommend no more than 6 slides.)]]></description>
			<content:encoded><![CDATA[<p>Great post.<br />
The &#8220;3 taps or less&#8221; point is something we don&#8217;t hear discussed enough.. Indeed, the less steps a user has to make in order to complete the goal, the better.<br />
(We deal a lot with the issue of New User Onboarding, and the idea behind the &#8220;3 taps&#8221; rules comes up also when discussing the optimal number of slides an app should use in its intro/onboarding tutorial &#8211; 3 would be ideal, but sometimes that&#8217;s not enough in order to explain the app&#8217;s core benefits &amp; features, but we definitely recommend no more than 6 slides.)</p>
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